Sunday, August 26, 2012

Peer Feedback #1

Essay #1:

                George Eliot personified her views on “old leisure” and her “modern” leisure in two very different ways.  When describing “old leisure”, Eliot used specific diction and syntax to portray the simplicity of “old Leisure.”  On the other hand, Eliot exemplifies “modern” leisure through concise and direct examples.

                “Happy is his inability to know the causes of things, preferring the things themselves.”  This simple syntax reveals that “old leisure” find happiness not in the complicated process of understanding something, but in the object itself.”  Liking the afternoon services best, because the prayers were the shortest, and not ashamed to say so; for he had an easy, jolly conscience.”  Once again Eliot expresses her content of “old Leisure” by describing it with diction such as “shortest, easy, and jolly.”  By depicting “old leisure” in this manner, George Eliot accomplishes her goal in persuading readers to understand the once blissful experience of “old leisure”.

                When illustrating the “modern” leisure that has consumed the present, Eliot gives direct examples to portray its existence.  “Prone to excursions, art-museums, periodical literature, and exciting novels.”  These direct examples prove that “modern” leisure has become fast paced and adventurous.  From the descriptions in the latter text, this new leisure appears to be the polar opposite of “old Leisure”.

George Eliot is obviously a creative author due to the fact that she expresses her ideas through the personification of simple ideas.  Through her stimulating vocabulary and candid examples, Eliot is capable of describing a part of life that so few ever give a second thought to.
Essay #2


                In the novel Ender’s Game, written by Orson Scott Card, the author writes to a theme that addresses the social problem of youth disintegration.  Card is able to construct this theme by creating a futuristic setting that portrays characters that could possibly exist in today’s modern world.

                Ender, the main character, is a genius by the time he reaches the age of six.  Because of his extraordinary intelligence, he is stripped away from his youth and put into a galactic battle school.  Card then expresses his views on modern society by providing the novel with selfish and egotistical adults looking only to reap the benefits of destroying Ender’s innocent youth.  By doing this Card compares today’s world to that of the future in that they share the characteristic of slowly depriving away the youth of children.

                When Ender is taken to battle school, Card is merely symbolizing the fact that many of today’s children are being put into school or even labor at too young of an age.  Card wishes to see the longevity of a child’s and therefore wrote this novel.  He implies throughout the story that although it might take place far into the future, the events occurring in the novel are in actuality becoming modern events.

                Orson Scott Card wrote Ender’s Game in order to change a simple yet important part of modern society.  Although he could not directly accomplish this through a contemporary setting, Card was able to achieve his goal through a not so distant future.

7 comments:

  1. I LOVE Ender's Game! :D That's a great book to write to. Anyway, you gave many good examples that relates to your thesis. However, on the 1st essay, I'm thinking next time you should try not to give your opinion unless the prompt asks for it. By using the word "obviously" you're telling the reader what you think. IDK just a suggestion, if the prompt doesn't ask for your opinion, don't give it, but it shows in a very minor way, so it's not a big deal in this instance. Your second essay was amazing. Your idea about the egotistical adults taking away a child's innocence and how Card used a futuristic setting to kind of exclude his story from reality, but not really made me want to read it again! Brilliant, mate :) The first essay I'll give a 7 and the second I'll give a 9.

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    1. Thanks Sarah!!! Im really looking forward to reading the next two books this year!

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  2. I give an 8 and a 9. As someone who has NOT read Ender's game I really appreciated that you explained some of the events and gave background of the book's character's to support your POV. Sarah is right about using "obviously" it is an unnecessary word that can detract from the points you are trying to make about the author, because they might not have make the same connections. It wasn't a huge deal so I gave it an 8.

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    1. Thanks Mackenzie! Thats a great point about using "obviously". Didn't even think about it!

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  3. I would give your essays a 7 and a 9. Your first essay has good structure and you answer the prompt's question by providing good evidence. The second essay is very well written for someone who has never read the Ender's Game before, plus you explain the author's symbolization in great detail.

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  4. Your second essay was a lot stronger than your first. For the first essay, you focus a bit too much on just examples, making a bulk of the essay quotations. The points are certainly still valid, but it doesn't show all the sides of the argument. While it's true that you shouldn't put too much of your opinion in when not called for, it would still be nice to see your own voice show through the essay more.

    The second essay does a much better job of this (and, more importantly, still answers the prompt). The ideas you established in the introduction were evident throughout. The entire essay is very cohesive.

    I would give the first essay 6-7 and the second essay an 8. They both answer their respective prompts, but the second essay does it with a stronger voice and clearer focus. I hope this doesn't come across as overly critical--I really did enjoy the essays!

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